The DC to resist detection is 20 + the succubus' Charisma modifier. Detect Thoughts (Sp): At second level, a succubus may use the spell Detect Thoughts up to twice per day.Detect Good (Sp): At fourth level, a succubus may use the spell Detect Good up to twice per day.
The DC to resist the effects of Charm Monster is 30 + the succubus' Charisma modifier, and gains a +6 circumstance bonus if the target is the opposite gender. Charm Monster (Sp): At fourth level, a succubus may use the spell Charm Monster up to twice per day.If the suggestion takes effect, the succubus may kiss again, but this does not invoke the suggestion effect again. The victim must succeed on a DC 35 Will save to negate the effect of the suggestion. At fifth character level, the kiss also has the effect of a suggestion spell that asks the victim to accept another kiss from the succubus. Multiclassing succubi must roll their exact hit dice. If the grapple is successful, the target takes -10HP, In addition, the kiss heals the succubus, for one roll of each hit dice the succubus possesses. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. Energy Drain (Su): Twice per day, a succubus may drain some life-force from a target via a kiss.Damage reduction 20 except to cold iron and good aligned attacks.Immunity to electricity, acid, cold, ice, and poison.Skills: Succubi have a +10 racial bonus on Listen and Spot checks.Medium: Succubi gain no advantages or disadvantages due to size.Monstrous Humanoid (Demon): Once a demon, always a demon - the horns, tail and wings of a succubus reduces the availability of suitable armour.Their bodies, in addition, are attractive even with a physically bland succubus. +4 Charisma, +4 Wisdom +4 Intelligence, +4 Dexterity, +2 Constitution, +2 Strength: Succubi have grown to rely on others but are still physically useful, but stronger in mind.Succubi often change their names as they change their forms, but some choose to stick with a name from another race. However, nearly all of them also speak Common to aid in their seduction with other humanoids. Succubi usually use their native language of Abyssal to communicate to each other. They prefer warm areas - not hot - if they get an opportunity.īeing demonic in biology and nature, succubi don't often follow the ideals of gods. Succubi as a race originated from Chaotic Evil planes, and they still find comfort in those areas. Their methods aren't often smiled upon by the Lawful. Neutral on the Good-Evil axis, but tend towards Chaotic. If discovered for their succubus being, they will flee more often than not - or rely on those they managed to seduce. Most succubi prefer to hold them slightly stretched out for comfort's sake.įor the most part, succubi get along well with all humanoids - they need to, as their race is biologically incapable of breeding to produce males. They also have large, bat-like wings that share the same black as the tail on the outside, and a darker variation of the hair and eye colour. Their eyes and hair often share the same colour, which is shared again with their choice of clothing - which nearly always stretch the limits of remaining modest yet revealing. Said tail connects at the base of the spine, and is often a black or blackish colour. They bear similar shapes to humans, with notable exceptions of largish horns and long, slender tails that end in a heart-shaped projection, the tip of the heart pointing away from the tail. Succubi in their natural form often average six feet in height and 125lb in weight. They avoid fighting where possible, instead choosing seduction or fleeing. Most of them share the nature of their reputation flirtatious. Particularly adept at controlling others in the peak of their strength, they're often employed - albeit reluctantly - by others to act as crowd control, or to tame certain creatures. Succubi live up to their reputation, acting as seductive females to lure males into relinquishing some of their life-force.